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The player may access the menu at any time during gameplay by pressing Start, prompting Bond to raise his wrist watch to the camera. The in-game menu system is notable as an example of contextual menus. An overriding option to disable auto-aim altogether is offered as well for both single-player and multiplayer.
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The auto-aim defaults to on and scales with difficult level selected in-game (with the easiest difficulty providing the most generous aiming assistance). GameplayĪs the game utilizes the Nintendo 64 controller's analog stick, which allowed for a continuous range of motion, the game uses an auto-aim feature to soften the demands for precision aiming. It features a reworked story (with then-Bond actor Daniel Craig as the lead role), as well as reworked level and gameplay design. In 2010, the game was remade by Eurocom and Activision for Nintendo consoles (with an enhanced version later released for the Xbox 360 and PlayStation 3). Some of the game's levels were also remade in both Perfect Dark and Perfect Dark Zero.
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Along with a fan-made mod for Half-Life 2 (dubbed GoldenEye: Source), there have been several attempts to bring a downloadable version on the game to later consoles (which would be rejected due to licensing and rights issues), including an enhanced Rare-developed port for the Xbox 360 (which would later be used instead for Perfect Dark) and an attempt to bring the game to the Wii Virtual Console. The game later received two spiritual successors: Perfect Dark (a Rareware game utilizing a significantly-improved version of the game's engine) and Timesplitters (made by former Rareware members).
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When a criminal syndicate (known as Janus) plans on using the satellite's electromagnetic pulse for nefarious purposes, it's up to Bond to unravel the head of the terrorist organization and, with the help of Russian programmer Natalya Simonava, stop their plans. The story follows British MI6 secret agent James Bond (code-named "007", with the likeness of then-Bond actor Pierce Brosnan) as he investigates several secret Russian war operations during the final days of the Soviet Union, only to discover a top-secret spy satellite known as "GoldenEye". Originally envisioned as a light-gun rail shooter, the game introduced and/or popularized several gameplay mechanics with the genre, including objective-based missions (including stealth missions and difficulty-based objectives), sniper scope zooming, position-dependent hit reaction animations, cheat codes that are unlockable with skill, and fully-customizable split-screen deathmatch multiplayer. GoldenEye 007 (not to be confused with the 2010 remake of the same name) is an espionage first person shooter developed by Rareware and published by Nintendo for the Nintendo 64 on August 25, 1997.Ī video game adaptation of the 1995 film GoldenEye, GoldenEye 007 is the first first-person adaptation of the James Bond series.